Balance

0
How scoring works
Single×1
Pair×2
Triple×3
Small straight×3
Quad×4
Large straight×4
Full house×5
Five×5
Six / Six of a kind×6

Each group: value × count × multiplier. Extra combos multiply the basic total.

Dice model

Lighting

Physics

Variation

Patterns

Options

Camera

Position camera with orbit/zoom, then save as initial position for preview mode.

Pos:
Target:
Rotation:

Grid

Simulation

History

— throws · — combos